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Into Orbit PowerPoint Presentation

Into Orbit

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Into Orbit

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  1. Into Orbit Robot Game Rules

  2. The Mat and Missions

  3. What is Base? “Base” is the space directly above the Field’s quarter circle region, in the southwest. It extends southwest from the outside of the thin curved line TO the corner walls (no farther). The thin line around any scoring area counts as part of that area. When a precise location related to a line is unclear, the outcome most favorable for the team is assumed. (See diagram below.)

  4. More terms • D08 - LAUNCH Whenever you’re done handling the Robot and then you make it GO, that’s a “Launch.” • D09 - INTERRUPTION The next time you interact with the Robot after Launching it, that’s an “Interruption.” It’s what we used to call a Touch Penalty.

  5. R01 - ALL EQUIPMENT • All Equipment must be made of LEGO-made building parts in original factory condition. • Except: LEGO string and tubing may be cut shorter. • Except: Program reminders on paper are OK (off the Field). • Except: Marker may be used in hidden areas for identification. R02 - CONTROLLERS You are allowed only ONE individual controller in any particular Match. • ALL other controllers must be left in the PIT AREA for that Match. • All remote control or data exchange with Robots (including Bluetooth) in the competition area is illegal. • This rule limits you to only ONE individual ROBOT in any particular Match.

  6. Motors R03 - MOTORS You are allowed up to FOUR individual motors in any particular Match. You may use any of these, but not more than four in total.

  7. Sensors R04 - EXTERNAL SENSORS Use as many external sensors as you like. • Each one must exactly match a type shown below. • You may include more than one of each type.

  8. Other equipment

  9. Technicians R08 - TECHNICIANS Only two team members, called “Technicians,” are allowed at the competition Field at once. • Except: Others may step in for true emergency repairs during the Match, then step away. • The rest of the team must stand back as directed by tournament officials, with the expectation of fresh Technicians being able to switch places with current Technicians at any time if desired.

  10. At the Table R09 - BEFORE THE MATCH TIMER STARTS After getting to the Field on time, you have at least one minute to prepare. During this special time only, you may also • ask the referee to be sure a Mission Model or setup is correct, and/or • calibrate light/color sensors anywhere you like.

  11. During the Match R10 - HANDLING DURING THE MATCH You are not allowed to interact with any part of the Field that’s not COMPLETELY in Base. • Except: You may Interrupt the Robot any time (and get a penalty) • Except: You may pick up Equipment that BROKE off the Robot UNINTENTIONALLY, anywhere, any time. • • You are not allowed to cause anything to move or extend over the Base line, even partly. • Except: Of course, you may LAUNCH the Robot. • Except: You may move/handle/STORE things off the Field, any time. • Except: If something accidentally crosses the Base line, just calmly take it back – no problem. • • Anything the Robot affects (good or bad!) or puts completely outside Base stays as is unless the Robot changes it. Nothing is ever repositioned so you can “try again.”

  12. R11 - MISSION MODEL HANDLING • You are not allowed to take Mission Models apart, even temporarily. • If you combine a Mission Model with something (including the Robot), the combination must be loose enough that if asked to do so, you could pick the Mission Model up and nothing else would come with it. R12 - STORAGE • Anything completely in Base may be moved/stored off the Field, but must stay in view of the referee. • Everything in off-Field Storage “counts” as being completely in Base and may be placed on an approved holder.

  13. Launch R13 - LAUNCHING A proper Launch (or re-Launch) goes like this: • READY SITUATION – Your Robot and everything in Base it’s about to move or use, is arranged by hand as you like, all fitting “COMPLETELY IN BASE” and measuring no taller than 12 inches” (30.5 cm). • The referee can see that nothing on the Field is moving or being handled. • GO! – Reach down and touch a button or signal a sensor to activate a program. • IF FIRST LAUNCH OF THE MATCH – In this case, accurate fair timing is needed, so the exact time to Launch is the beginning of the last word/sound in the countdown, such as “Ready, set, GO!” or BEEEEP!

  14. Interrupting R14 - INTERRUPTING If you INTERRUPT the Robot, you must stop it immediately, *then calmly pick it up for a re-Launch. Here’s what happens to the Robot and anything it was Transporting, depending on where each was at the time: • ROBOT – Completely in Base: . .. . Re-Launch • NOT completely in Base: . . . .. . Re-Launch + Penalty • TRANSPORTED THING WHICH CAME FROM BASE DURING THE MOST RECENT LAUNCH – Always:. . . . . Keep it • TRANSPORTED THING WHICH DID NOT COME FROM BASE DURING THE MOST RECENT LAUNCH • Completely in Base:... . Keep it • NOT completely in Base: . . . . . Give it to the referee • The “PENALTY” is described with the Missions. • IF YOU DON’T INTEND TO RE-LAUNCH – In this case, you may shut the Robot down and leave it in place.

  15. What is different this year?